What is the quickest scheduling of jobs?
The technique that follows non-preemptive scheduling principles and is known as shortest job first (SJF) scheduling. In this approach, the scheduler selects the job or process with the shortest execution time from the queue and allocates the CPU resources to it. SJF is considered more efficient compared to First-In-First-Out (FIFO) scheduling as it reduces average waiting times, thereby improving system throughput, making it a preferred choice over FIFO.
Both preemptive and non-preemptive Shortest Job First (SJF) algorithms can be implemented. Preemptive scheduling is also known as Shortest Remaining Time First scheduling. In preemptive scheduling, a new process can interrupt an existing process while it is still running. The scheduler will switch to the new process if its burst time is shorter than the remaining burst time of the current process.
What is Turn Around, Wait, and Completion time?
- Completion Time is the amount of time needed for the process to finish running.
- Turnaround Time is the period of time between starting a procedure and finishing it.
- Turnaround time is equal to the time it takes to complete a procedure and submit it.
- The delay between turnaround time and burst time is called waiting time.
- Turnaround time minus burst time equals waiting time.
Algorithm
Start
Step 1-> Declare a struct Process
Declare pid , bt , art
Step 2-> In function findTurnAroundTime ( Process proc [ ] , int n , int wt [ ] , int tat [ ] )
Loop For i = 0 and i < n and i++
Set tat [ i ] = proc [ i ].bt + wt [ i ]
Step 3-> In function findWaitingTime ( Process proc [ ] , int n , int wt [ ] )
Declare rt [ n ]
Loop For i = 0 and i < n and i++
Set rt [ i ] = proc [ i ].bt
Set complete = 0 , t = 0 , minm = INT_MAX
Set shortest = 0 , finish_time
Set bool check = false
Loop While ( complete != n )
Loop For j = 0 and j < n and j++
If (proc [ j ].art <= t ) && ( rt [ j ] < minm ) && rt [ j ] > 0 then ,
Set minm = rt [ j ]
Set shortest = j
Set check = true
If check == false then ,
Increment t by 1
Continue
Decrement the value of rt [ shortest ] by 1
Set minm = rt [ shortest ]
If minm == 0 then ,
Set minm = INT_MAX
If rt [ shortest ] == 0 then ,
Increment complete by 1
Set check = false
Set finish_time = t + 1
Set wt [ shortest ] = finish_time - proc [ shortest ].bt - proc [ shortest ].art
If wt [ shortest ] < 0
Set wt [ shortest ] = 0
Increment t by 1
Step 4-> In function findavgTime ( Process proc [ ] , int n )
Declare and set wt [ n ] , tat [ n ] , total_wt = 0 , total_tat = 0
Call findWaitingTime ( proc , n , wt )
Call findTurnAroundTime ( proc , n , wt , tat )
Loop For i = 0 and i < n and i++
Set total_wt = total_wt + wt [ i ]
Set total_tat = total_tat + tat [ i ]
Print proc [ i ].pid , proc [ i ].bt , wt [ i ] , tat [ i ]
Print Average waiting time i.e. , total_wt / n
Print Average turn around time i.e. , total_tat / n
Step 5-> In function int main ( )
Declare and set Process proc [ ] = { { 1 , 5 , 1 } , { 2 , 3 , 1 } , { 3 , 6 , 2 } , { 4 , 5 , 3 } }
Set n = sizeof ( proc ) / sizeof ( proc [ 0 ] )
Call findavgTime ( proc , n )
Stop
Program for SJF Scheduling in C++
#include <bits/stdc++.h>
using namespace std;
//structure for every process
struct Process {
int pid; // Process ID
int bt; // Burst Time
int art; // Arrival Time
};
void findTurnAroundTime(Process proc[], int n, int wt[], int tat[]) {
for (int i = 0; i < n; i++)
tat[i] = proc[i].bt + wt[i];
}
//waiting time of all process
void findWaitingTime(Process proc[], int n, int wt[]) {
int rt[n];
for (int i = 0; i < n; i++)
rt[i] = proc[i].bt;
int complete = 0, t = 0, minm = INT_MAX;
int shortest = 0, finish_time;
bool check = false;
while (complete != n) {
for (int j = 0; j < n; j++) {
if ((proc[j].art <= t) && (rt[j] < minm) && rt[j] > 0) {
minm = rt[j];
shortest = j;
check = true;
}
}
if (check == false) {
t++;
continue;
}
// decrementing the remaining time
rt[shortest]--;
minm = rt[shortest];
if (minm == 0)
minm = INT_MAX;
// If a process gets completely
// executed
if (rt[shortest] == 0) {
complete++;
check = false;
finish_time = t + 1;
// Calculate waiting time
wt[shortest] = finish_time -
proc[shortest].bt -
proc[shortest].art;
if (wt[shortest] < 0)
wt[shortest] = 0;
}
// Increment time
t++;
}
}
// Function to calculate average time
void findavgTime(Process proc[], int n) {
int wt[n], tat[n], total_wt = 0,
total_tat = 0;
// Function to find waiting time of all
// processes
findWaitingTime(proc, n, wt);
// Function to find turn around time for
// all processes
findTurnAroundTime(proc, n, wt, tat);
cout << "Processes " << " Burst time " << " Waiting time " << " Turn around time\n";
for (int i = 0; i < n; i++) {
total_wt = total_wt + wt[i];
total_tat = total_tat + tat[i];
cout << " " << proc[i].pid << "\t\t" << proc[i].bt << "\t\t " << wt[i] << "\t\t " << tat[i] << endl;
}
cout << "\nAverage waiting time = " << (float)total_wt / (float)n; cout << "\nAverage turn around time = " << (float)total_tat / (float)n;
}
// main function
int main() {
Process proc[] = { { 1, 5, 1 }, { 2, 3, 1 }, { 3, 6, 2 }, { 4, 5, 3 } };
int n = sizeof(proc) / sizeof(proc[0]);
findavgTime(proc, n);
return 0;
}
OUTPUT:
Processes Burst Time Waiting Time Turn Around Time
1 5 3 8
2 3 0 3
3 6 12 18
4 5 6 11
Average waiting time = 5.25
Average turn around time = 10
........................................................
Process executed in 1.33 seconds
Press any key to continue.
- Whenever there is a tie, FCFS Scheduling decides who wins.
- It is possible to employ SJF Scheduling in both preemptive and non-preemptive modes
- 3-The Shortest Remaining Time First is the preemptive mode of Shortest Job First (SRTF).