In this article, we will discuss the std::is_destructable in C++ with its syntax and examples.
What is the std::is_destructible?
In C++, a type trait known as std::isdestructible function. It helps to determine if a certain type can be destroyed with a delete operator. It is defined in <typetraits> header and it is also a part of the C++11 standard. This feature is especially helpful in template metaprogramming when decisions about types must be made at compilation time.
The std::is_destructible trait can be used to determine whether an object of a particular type can be destroyed without resulting in a compile-time error. Whether or not the type has a publicly accessible destructor is indicated by the boolean value (true or false) that is returned.
The Header File is stated as,
#include<type_traits>
Syntax:
It has the following syntax:
template <class T>
struct is_destructible;
Return Value:
If the type T is void, a public destructor, or is a reference type, the std::is_destructible value member constant is true. Otherwise, it returns false value.
Pseudocode:
function isDestructible(Type):
try:
// Attempt to create a temporary instance of Type and immediately destroy it
temp = new Type()
destroy(temp)
return true
catch DestructionError:
// If an error occurs during destruction, the type is not destructible
return false
function destroy(obj):
// Perform destruction logic for obj
// For example, call the destructor explicitly
call obj.~Type()
// Example usage
print "Is int destructible? ", isDestructible(int)
print "Is class with destructor destructible?", isDestructible(ClassWithDestructor)
print "Is class without destructor destructible? ", isDestructible(ClassWithoutDestructor)
Example:
Let us take an example to illustrate the std::is_destructible in C++.
#include<iostream>
#include <type_traits>
// A class with a public destructor
class A {
public:
~A() {}
};
// A class with a private destructor
class B {
private:
~B() {}
};
// A function template that checks if a type is destructible
template <typename T>
void check_destructible() {
std::cout<<"Type" << typeid(T).name()<<"is destructible:" << std::is_destructible<T>:: value<<std::endl;
}
int main() {
check_destructible<A>(); // Output: Type 1A is destructible: true
check_destructible<B>(); // Output: Type 1B is destructible: false
check_destructible<int>(); // Output: Type i is destructible: true
return 0;
}
Output:
Use Cases:
There are several use cases of std::is_destructible in C++. Some use cases are as follows:
- Depending on whether a type is destructible or not, std::is_destructible can be used in template metaprogramming to activate or disable specific capabilities.
- Function overloads and template specializations can be conditionally enabled or disabled in SFINAE (Substitution Failure Is Not An Error).
Limitations:
There are several limitations of std::is_destructible in C++. Some use cases are as follows:
- The std:: is_destructible ignores the destructor's virtuality. It is verify whether the type has an accessible destructor.
- It may not work as expected types with deleted or inaccessible destructors.
- std::istriviallydestructible: It will determine whether the destructor of a type is trivial or not.
- std::isnothrowdestructible: It will verify whether the destructor is capable of throwing expections.